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Showing posts with the label liero

Mask - the liero clone

Finally I've rewritten my little engine so that it is in a presentable state. The list of things I've tried and changed is huge but in the end it turned out pretty stable. It's gonna take a while to transform this preview into a real game though and i'm not sure i'm up for it actually. This feels like a release to me because it's playable :) Anyway what i need to do is roughly: Add a menu for game setup and changing controls Adding more weapons Adding powerups Implement some kind of sound support Get new graphics Controls Here are the controls for both players. I just realized that the keys might be placed very tight. I'm using a split natural keyboard so it works for me. Action Player 1 Player 2 Walk D,G,R,F Left, Right, U, Down Change Weapon Q Y Jump W U Shoot S J Ninja Rope Q+W Y+U Digg Hold one direction and tap the other You can also try experimenting with the mouse to add/remove ground and add particles. Applet If you're lik...

The liero project

The last couple of weeks I've been busy with a top secret web page project so i haven't had much time left for this project. But now it's time to work to get my hands dirty. The first thing I've done is that I decided to name the liero clone project. I can't go around calling it 'the liero clone project'. So in good liero spirit I'm naming it 'Mask', which means worm in Swedish. The second decision is that I have to rewrite just about everything. This is because: The graphics library need to be decoupled from the game The game is using 'fake' physics, which won't work in the long run The collision detection is not robust Everything became messy and blaaahh Yes it's gonna be a pain but 'a young idler, an old beggar'. A very suiting proverb for this page :)

No problems switching host

I was a bit surprised at how easy is was to move the WP installation to another host. I still have to move the domain names but this will work in the mean time. The new host is a VPS over at GleSYS and it's about 5-10 times faster than my previous hosting, so I'm happy. I also got access to the apache logs which always is a bonus. Any way, i thought about architecture of the liero project last night and it's gonna be a major refactorization session this weekend. Hopefully i'll get the same functionality after the rewrite as before.

Update on the Liero Project

Haven't done much in the last two weeks. Since some people at HDBits started to use my plugin (and pimping it) i got distracted and switched to that project. Anyway the last couple of days i've done a lot of refactoring to the liero clone. I've separated the physics from the Player object (phew), added health, HUD and a weapon framework. The most important thing now is to add a ninja rope, without it no liero clone is complete. Applet and keys are on the next page. Player 1: Arrow keys J,K Player 2: W,S,A,D Z,X Generic: R - Particle rain Backspace - Regenerate the level Mouse button 1 - Add dirt Mouse button 2 - Erase from the level Mouse button 3 - Shoot blood

The Liero clone project

This is my first post about an ongoing project to make a Liero clone as a Java applet. Most of the physics engine is done, but it's not exactly stable right now. Anyway it works pretty good so i decided to post a small "tech" demo :) The JAR got really big, about 500k. This is because i used the maven-assembly-plugin to include all the project dependencies. I should be able to reduce the size by excluding log4j and remove some unused classes and resources. The controls are the arrow keys, K and L for player 1 and W,S,A,D,Z,X for player 2. There is also some functionality attached to the mouse buttons.