Posts

Showing posts with the label 4k

Java 4k 2013 - Meltdown

Image
In the wake of ‘Peak Oil’ in 2143, factions struggle to claim their share of the world's trickling reserve. But deep beneath the melting ice of Antarctica a new oil deposit has been discovered; the likes of which have never been seen. As private prospectors flock to the site like vultures to a corpse, you are the only thing standing between them and the fate of an entire world. Should you claim the oil and receive riches beyond your wildest dreams, or make sure it remains buried and maybe save a dying planet? Meltdown is my entry in this years Java 4k game competition. This year I teamed up with the game designer Daniel Frostberg who created the actual concept while I focused on the code. The game is a 3d dogfight game with a little twist, you have to fight below the surface as well as above it. Or as the strategy guide put it: The Antarctic is an inhospitable place – especially with prospectors around, determined to eliminate all opposing competition. Luckily, your Black Gann...

Java4k 2012 - PORT4K

Image
A couple of weeks ago the submission deadline for this year's java4k game compo was due. This year i was a close call, squeezed it down below 4k only a couple of days before deadline. My mission was to make a game with music in it and it took a lot more time that anticipated. The game became a 2.5D demake of Portal which actually became quite fun to play but the simulation is bit buggy on some systems. The synth in the game is a 4-channel beauty with sine, square and noise oscillators. The only effect other than track volume is a delay loop for each channel. I recommend using headphones to hear the base frequencies. All in all I'm very satisfied with the end result. Both the music and the game is great. You can play the game over at Java4k.com  and the tracker can be found at  https://bitbucket.org/bysse/tinysynth . Don't forget to register a user and vote for your favorites!

Java 4k competition 2011

Finally the time a year when you are encouraged to write really dirty code, Java 4k competition ! Well, maybe not dirty but certainly ugly. The Java 4K competition is a game programmer competition. The goal of the competition is to create the best game possible in Java. But what's the catch? Well, it wouldn't be fun if there wasn't any catch! There are limitations, and these limitations are: The maximum allowed size of a game is only 4K This year i forgot to exclude the manifest before i started with the size optimizations. I felt like a child on christmas when i discovered it! Good times :) Anyway, my game is a classic puzzle game where you control a rolling cube. The objective is to clear all colored bricks on the playfield by rolling over the bricks with the a side of the cube which have the same color as the brick. The game can be found on the Java 4k site and I encourage you to try all submitted games, some of them are really good. Because Riven's excellen...

Java4k: Geometry wars clone

This year i didn't miss the deadline for the java4k competition! I made a geometry wars clone and it can be found and played on their site and also on my new game project site . All my projects that are classified as 'games' have been put on porkangel.com , though it desperately needs the attention of a real designer :)