Showing posts from September, 2016

Seascape - OpenVR adaptation of a 4k intro

At Revision this year I competed in the 4k intro competition with an intro called 'falling'. Because I've been doing a lot of VR related stuff lately I decided to convert the intro into an interactive VR experience(?).

The original shader is a single raymarched scene which means that demo is very demanding on the GPU. But you can provide a scale factor for the framebuffers on the command line to get acceptable framerate.

The binaries are compiled for Windows 10 and can be downloaded here.

I suggest putting on some nice background music like R√∂yksopp for maximum effect.

If you're not that into VR you can go over to Shadertoy and watch the intro instead,