Showing posts from January, 2011

Java 4k competition 2011

Finally the time a year when you are encouraged to write really dirty code, Java 4k competition ! Well, maybe not dirty but certainly ugly. The Java 4K competition is a game programmer competition. The goal of the competition is to create the best game possible in Java. But what's the catch? Well, it wouldn't be fun if there wasn't any catch! There are limitations, and these limitations are: The maximum allowed size of a game is only 4K This year i forgot to exclude the manifest before i started with the size optimizations. I felt like a child on christmas when i discovered it! Good times :) Anyway, my game is a classic puzzle game where you control a rolling cube. The objective is to clear all colored bricks on the playfield by rolling over the bricks with the a side of the cube which have the same color as the brick. The game can be found on the Java 4k site and I encourage you to try all submitted games, some of them are really good. Because Riven's excellen

Cubing for charity

The last couple of months I've been traveling in Asia and come face to face with the extreme poverty here. Of course I've heard the news, seen the pictures and read the facts but it's not the same as actually seeing it with your own eyes. I felt like I had to do something. So I've decided that until the profit from the ads in Rubik's Cube Algorithms (and other apps) reaches a substantial part of my normal income, it will be donated to charity. I know this is kind of a feel-good-move on my part since the amount of money spent by me for the sole purpose of traveling is infinitely more than the profit from the ads. But at least it's something and I will continue with the donations on each payment from admob . The first donation goes to Hand in Hand whose objective is: Our objective is to eliminate poverty by creating jobs. We do this through our unique holistic approach that tackles the areas that matter the most to poor communities – microfinance, education,

Floating header plugin v1.4.0

Due to a very nice patch submitted by Jason Axley i've release a new version of the plugin. The changes are a lot of performance optimizations including lazy creation of the floating-clones. Look at my old post or the jQuery project page for more information about the plugin.