Simple 3d engine with JavaScript canvas
This weekend I was testing the canvas element in JavaScript. It was pretty easy so I decided to make a very simple 3d engine. The engine only consists of a simple scene graph where the camera is fixed at origo and pointing along the Z-axis. The "pipeline" consists of two steps, transformation and rendering.
I never got the inheritance to work properly in JavaScript so there is no base class for objects just one implementation of a cube-class.
A demo of the engine can be found at:
http://slackers.se/resources/demo/j3d/demo.html
The latest source is available in the project repository at:
https://projektserver.se/svn/tiny/javascript/j3d/

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