The liero project
The last couple of weeks I've been busy with a top secret web page project so i haven't had much time left for this project. But now it's time to work to get my hands dirty. The first thing I've done is that I decided to name the liero clone project. I can't go around calling it 'the liero clone project'. So in good liero spirit I'm naming it 'Mask', which means worm in Swedish. The second decision is that I have to rewrite just about everything. This is because: The graphics library need to be decoupled from the game The game is using 'fake' physics, which won't work in the long run The collision detection is not robust Everything became messy and blaaahh Yes it's gonna be a pain but 'a young idler, an old beggar'. A very suiting proverb for this page :)